
Ashes of Creation: Alpha 2
170 hours in, the alpha shows promise but makes one thing clear. Large guilds rule the servers, and solo play is punished by PvP, bugs, and a brutal death penalty.
Reviews, commentary, and guides for MMO and RPG discovery.

170 hours in, the alpha shows promise but makes one thing clear. Large guilds rule the servers, and solo play is punished by PvP, bugs, and a brutal death penalty.

Pax Dei is one of the most ambitious social sandbox MMOs in years, and early access already delivers atmosphere, community, and a slow build toward something bigger.

We admire Eastern cultures, but Western MMOs speak to us more directly. They reflect the worlds, rhythms, and values we grew up with.

Modern MMOs have moved away from grind-heavy progression. But some players miss it. What changed, and why?

Amazon canceled the project, so this story is archived. We will revisit it if the project returns.

Fallout 76 has matured into a steadier, more inviting co-op world with meaningful updates, smoother servers, and better reasons to explore Appalachia again.

A co-op RPG list for players who want shared progression and meaningful group play without the long-term MMO commitment.

A PvE-first MMO list for players who want raids, dungeons, and cooperative progression over battlegrounds.

Elder Scrolls Online has built a steady, helpful community through its systems and its focus on shared play.

Conan Exiles is a brutal survival MMO where the best moments come from building a settlement with a crew and earning every inch of progress.

Dungeons & Dragons Online looks older, but its dungeon-first structure, deep builds, and party-based pacing still feel distinct in 2021.

A practical guide from the New World beta on builds, leveling priorities, and the habits that save time, gold, and frustration.

A candid first look at Crowfall's live launch, its throne war PvP focus, and why the game feels unlike anything else in the MMO space.

A first look at New World’s early alpha vision: a 17th-century frontier MMO with crafting, settlement warfare, and hints of arcane danger.

A candid Anthem demo review focused on server issues, multiplayer instability, and why the launch needs more time in the oven.

A blunt review of Fallout 76's launch: unstable servers, broken multiplayer, and a game shipped far too early for its own good.
Our Mythic Approved checklist focuses on persistent worlds, meaningful group play, PvE-first design, and respectful monetization.

A deep dive into Shadow PC’s early cloud gaming beta, with performance notes, hardware limits, and real-world friction points.

First impressions of Fallout 76’s reveal: a multiplayer Fallout experiment, early feature notes, and cautious optimism.

A candid mid-year 2018 report on the MMO drought, a few bright spots, and the long wait for the next wave.

A deep look at ESO through the Morrowind era, covering combat, content cadence, RvR, and why its world still stands out.

Star Citizen 3.0 is a major leap for the persistent universe, adding new planets, missions, and a clearer sense of the multiplayer sandbox.

A quick start guide for Wind Waker, from your birthday wake-up call to the early quests that launch the adventure.

Back in 2001 there was a game called Uplink. You played the part of a ne'er-do-well hacker that breaks into computers trying to avoid getting traced and put in handcuffs.

Are you always snapping up the rifle to snipe when you're playing everything from Left 4 Dead 2 to Battlefield 1942? Well this is the game for you.

A quick guide to BOTW tips, amiibo tricks, and early quirks, written from a playful first-pass perspective.

A brief Terraria guide describing a multiplayer server method for spawning items, preserved from the original post.

A short Empyrion review covering its survival start, base-building pivot, and co-op-friendly sandbox loop.